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Related Class:

GSP494 + GSP497

Engine:  

Unreal Engine 4.15

Contributors:

Chris Conway

Gary Farnworth

Herbert Fowler

Joshua Hertzog

Scott Snyder

Position:

Team Lead, QA, and Mechanics Programming

!!DANGER!!

!Multiple Enemy Signatures Detected!

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All able-bodied pilots are to report for immediate launch. Backup and support  resources will be limited outside of basic repairs and ship upgrades.  Solo ships will suffice but squadrons are recommended.

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Good luck and godspeed.

We are counting on you.

​

!!END!!

GEMINAE IACULATOR

Geminae Iaculator, literally "Twin Sticks", is a 2D game rendered in 3D that lives up to the predecessors of its namesake. The player controls a ship in a limited play area with the "WASD" keys and fires with the mouse pointer. At this point in development, the player's goal is to survive as long as possible against and endless onslaught of enemies. With four enemy types and a player's choice of upgrades after every level, every new game challenges the player to try new strategies and reach the top of the leaderboard. Connected to the steam server and with inherent local networking capability, players can even bring wingmen into multiplayer games. Composed of full 3D models in the Unreal Engine, this game holds good looks over other incarnations while keeping the known and loved gameplay and some extra features.

The views expressed, works shown, and information given are the property of and yielded willingly by myself, Joshua Hertzog.  The information contained within is truthful to the best of my ability.  Any components of this document may not be altered from the original, sold, or produced to third-parties without consent.

 

Projects within contain some art assets used under royalty-free licenses and are property of their respective owners.

© 2017 Joshua Hertzog.

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